Posted on March 27, 2018
Online gaming is fun with lot many games, promotions and bonuses offered by casino room withdrawals. Playing with real money is fine but playing with free bonus funds is great as you get a chance to play without risking your deposit.
New players at casino room are offered interesting newcomer offers with which to start their game play at the site. New members who register are offered a welcome bonus of up to $1,000. Players can make as low a deposit as £10 to start playing with real funds at the site. They’re offered the option of playing at either the download casino or the instant casino.
The welcome casino room withdrawals gets unlocked as players earn Redbacks which can be collected by playing Cash Games, sit & Gs & Scheduled Tournaments. Players have 30 days from making their first deposit to collect as many Redbacks which are loyalty points. The more Redbacks a player earns greater will be his/her bonus ranging from $32 bonus for 10,000 Redbacks to $1,000 bonus for 320,000 Redbacks.
Casino room withdrawals gives new players a chance to participate in their weekly €500 New Player Freeroll. Players who have not yet made their first deposit also can participate in this freeroll and get some idea about game play at the site. The freeroll runs at 6:30pm UK time every Wednesday where players try their luck at No Limit Texas Hold’em tournament with 2000 starting chip and 10 minute blind levels.
New and existing players can opt for the €1,000 Depositor Freeroll on the first Sunday of every month at 6pm UK time. All players who have made their first deposit in casino room withdrawals that month are eligible to participate in the freeroll.
The poker site offers 30% Rakeback to new and existing players with members at the site earning Redbacks or Loyalty Points at the rate of 30 Redbacks for every $1 generated in rake or tournament fees on Cash tables, Sit & Go’s and Scheduled tournaments. Redbacks thus earned can be converted to real-money chips at the rate of 100 Redbacks for $1.
Posted on March 16, 2018
That’s basically it for any mention of gambling controls and regulations. If you visit any cruise line casino, you will most likely notice the flexible atmosphere. Maximum bets? Speak to the pit boss, and you will most likely work something out. The only certainty is that gambling won’t take place until the ship has cleared the boundary into international waters, particularly aboard one of the ominous sounding “cruises to nowhere”. These came about in states and countries in which gambling is illegal. The ship sets out with no particular destination other than “international waters”. Once this point is reached, the shutters open and the wheel starts spinning.
Payouts are the amount of money that casinos return to the customer in the form of winnings, and they are a huge concern to gamblers. All land-based casinos in the US are tightly controlled to ensure that slot machines are paying out fairly. The cruise ship casinos are not subject to the same scrutiny, and therefore there is no way to be sure of the payout rates. Many believe that the cruise ships do not make the effort to promote product loyalty in the hopes of getting return customers, and in stead focus on extracting as much money as possible from each patron once he/she boards the ship. Of course these cruise ships are business operations in the service industry and do themselves no favors by gouging their customers, but it does appear that the casinos enjoy an even larger house edge than normal.
The player’s clubs aboard the cruises are also an indication of this business approach. In order to establish credit lines and receive other perks such as complimentary drinks, free gifts, discounts on other services, and monetary rebates off future cruises, the player must demonstrate he is willing to spend a lot of money in the casino. For example, one cruise line’s requirements for entry to their player’s club stipulate the customer must gamble at least two hours a day and place bets of no less than $25! The house edge which all casinos enjoy clearly makes this type of gambling beneficial to the dealer.
So what, if any, are the benefits of a gambling holiday aboard a cruise liner? I suppose the glitz of it all is what attracts a large number of people. If you are looking for the best payouts, a strictly controlled gambling environment designed to protect the consumer and ensure fair conditions, common sense points towards sticking to the established land-based casinos that do everything they can to keep you happy and better yet, likely to return. The cruise ships seem to be targeting a “one-off” type customer who, once caught up in the elation of being on holiday aboard a rather glamorous vessel, are much more likely to throw their money around a bit. And if splurging is your game, then ships ahoy, but I know where I`ll be.
Posted on March 12, 2018
These days cruise ships come equipped with just about anything you could possibly need to keep yourself entertained for a few days. For some of us, this means a list of amenities far too long to get into, but for others the mere mention of an on-board casino is all it takes to cement the deal and book the trip. But what about these floating gambling havens? Are they really all they`re cracked up to be? The Eleventy Traveler Blog decided to take a closer look and share about the industry.
The term “International Waters” has long been music to the ears of many an entrepreneur. At its crudest interpretation, it translates as “no rules”! So with such a tightly regulated industry as gambling, is it any wonder that the ungoverned sea, which constitutes three-quarters of the Earth’s surface, is home to some of the most profitable and exclusive casinos?
Most people are aware of the staggering profits that casinos can generate. Are the cruise lines enjoying the same type of returns? One cruise line representative, who will go unnamed, claims that revenue from on-board gaming makes up only about five percent of the total net revenue of the company. It is in fact no more profitable than the bar or shopping centre. But some people may find that hard to swallow.
The comment is indeed surprising when you consider both the profile of the typical cruise ship gambler and the environment in which the customer finds him or herself. The most basic laws of business would suggest to me that cruise ship casinos must be a virtual gold-mine for the company. Consider the typical patron: relatively wealthy (you`re looking at least $100 per day just for the spot on the boat), bored, and captive! Granted, you are not forced to spend your time the casino, and all cruise ships come with a variety of things to do to pass the time (porpoise-spotting comes to mind), but anyone with even a very minor gambling streak, which is almost everyone, knows where the majority of time will be spent.
Which brings us to the actual casinos themselves, and once again I bring up the term “international waters”. In most casinos in the world there is a list of regulations aimed at protecting the customer from not only himself, but disreputable gambling operators. These authoritative bodies are in place to oversee the industry and make sure that nobody exploits the pants off anyone. But on the High Seas, the ancient and original home of skullduggery, what’s to stop anyone from pulling a fast one?
Accordingly, you might be wondering if there are any sort of guidelines in place. Well . . . kind of. The cruise lines adhere to something called the International Council of Cruise Lines (ICCL). The policy statement of the ICCL reads as follows: The International Council of Cruise Lines (ICCL) is dedicated to assisting our members in providing a safe, secure, and entertaining ship environment for its cruise ship passengers. Among the services that illustrate that commitment is the gambling casinos found on most of the ICCL member vessels…
Posted on February 20, 2018
Before we take a look at any specific betting systems, we should make one thing clear: In the long run, even a European (or French) Roulette table gives the house an edge. In a traditional, brick-and-mortar setting, you could make like Jagger and several later roulette masters and attempt to “clock” the casino’s wheels (i.e., determine if they’re biased). But online roulette wheels are not mechanical objects. This means that, unlike Jagger and his men, over time you can expect to lose money because, no matter what system you’re using, online roulette wheels do not experience mechanical wear. However, many people find that betting systems make the game more enjoyable, and this is especially true in the case of roulette. More importantly, if you use these systems correctly and know when to quit, you can make a nice profit in the short run.
The Martingale System
The Martingale system can be used with any even-money casino game (i.e., games in which you stand to win the same amount that you bet – or a 1:1 payoff). In both European and American Roulette, even-money bets are made by betting on groups of 18 numbers, such as black-red, low-high (1-18 or 19-36) and even-odd. These are all bets that would have a 50 percent chance of winning if not for the 0 slot (as well as the 00 in American Roulette).
The technique is simple: You start your betting at a certain amount, and double you bet after every loss. For example, start by betting £2. If you win, pocket your winnings (£2) and bet £2 again. If you lose, bet £4 on the next spin. By doing this, your first win will cover all previous losses and still net you a profit equal to your initial bet.
The Martingale is exciting and fun, its mathematics are simple, and it can yield a nice profit in the short run. However, doubling your bet with every loss means that your bet will reach big numbers very quickly. After all, your bet does grow exponentially every time you lose. For example, an initial bet of £2 will become an astonishing £1,024 after just one ten-loss streak. And you will only stand to win £2 after covering your losses. Moreover, because all casinos – be they land-based or Web-based – set a limit on how much you can bet at one time, inevitably the Martingale will run into trouble. Simply put, you’ll eventually lose so much that you can’t bet a larger amount to win back your losses. Most casinos set these limits at about 100 times the table minimum, so if you’re betting in £2 increments, you’ll stand to lose about £200 every time you hit a slump.
Still, all things considered, the Martingale is the best system to use when playing roulette online. The key to using it successfully is just knowing a few choice tricks. A typical Martingale sequence on any given even-money proposition would be as follows: £2, £4, £8, £16, £32, £64, £128, £256. The final bet, £256, is impossible to make because, as we said before, it’s over 100 times the table minimum (presumably £2). So by the seventh spin, you would have already lost so much you couldn’t recover it. Meanwhile, the probability of losing seven times in a row on a European Roulette wheel works out to about once every 106 spins. So, if a roulette wheel averages 105 spins per hour, you’ll have racked up a total unrecoverable loss of approximately £1,280 over ten hours of play. Why are we using such a random amount of time and such a randomly large number? Well, because the Law of Large Numbers (that is, the actual name for the “Law of Averages”) states that the number of times an outcome occurs will only reflect its statistical probability when the amount of samples approaches an extremely large number. For this reason, 1,050 spins (or ten hours of play) is more or less the magic number at which a 49 percent probability of winning will actually work out to around 490 wins.
By keeping this “magic number” in mind, we can begin devising ways to tweak the Martingale to our advantage. If, for instance, you implement “null betting” – that is, waiting a given number of consecutive losses before making your first money bet – you can actually force the house to beat you more times than is probable and not lose nearly as much of your bankroll as a result. Anything that probably won’t occur every 1,000 spins is, more than likely, out of the question for a 10-hour session. What doesn’t occur every 1,000 spins? Well, believe it or not, 11 straight losses doesn’t. This means that, if the maximum number of times you can lose before suffering an unrecoverable loss is seven, you will almost never suffer an unrecoverable loss in 10 hours of play as long as you wager nothing on each series of bets until the even-money proposition you intend to bet loses four times in a row. This is the secret to all great Martingale players’ success, and since you can only use a placement system like the Martingale on online wheels, it’s also the best strategy any online-roulette player could learn.
The “Betting On Red” System
This system isn’t really a winning system per se. But it does give you the chance to play for an extremely long time – and, possibly, to get out of the game when you’re in the black. To use it, simply choose a fixed amount and keep betting it on red (or any other even-money bet – i.e., black, odds, etc.) for 37 consecutive spins. For example, in a European Roulette game you’ll bet £2 on red over and over again until the spin count reaches 37. This way, you’ll only need the ball to land on red 18.5 times European (or 19 for American) to get slightly ahead. Any more, you win; any less, you lose. But, in either case, your winnings and losses will be relatively minor. Once you reach 37 spins, you’ll cut your losses or pocket your winnings and start over. Continue doing this until you lose your bankroll, win enough to satisfy yourself or simply get tired of playing.
Betting on Red is slow and safe, and it’s considered by many to be the Martingale’s opposite. Still, it’s a good way to make your money last at a roulette table if you’re just in it for the enjoyment of the game. What’s more, it’s one of the few land-based roulette systems that carries over into online roulette well.
Posted on February 9, 2018
Most people think roulette is as simple as simple gets: The wheel spins, the ball spins, the ball lands in a numbered pocket, voila; whether you’re playing online or in a brick-and-mortar casino, it all seems very straightforward. But Joseph Jagger’s story paints a different picture. As an example of one of history’s greatest triumphs over roulette, it can help any budding player grasp the real nature of the game – as well as teach us all a little about how to approach beating it.
Jagger is one of a select few to earn the coveted title “the man who broke the bank in Monte Carlo.” His story begins in 1875 when he was an English engineer and decided to use his knowledge of mechanics and statistics for the best possible cause: making cold, hard cash at the popular European Roulette tables of Monte Carlo. He hired six men to record the outcome of six wheels at the famous Beaux-Arts casino. What Jagger was looking for was a bias in the wheels, and that’s exactly what he found. After two years of careful monitoring, Jagger’s team learned that one wheel’s ball landed in nine of the 37 numbered pockets more frequently than was statistically probable.
Jagger placed his bets accordingly and won £14,000 the very first day (around £750,000 nowadays). But that wasn’t the end of it. Over the next three days, he continued to cash in, winning a total of £60,000. Other gamblers in town started copying him, and the casino was hit so hard it had to completely rearrange its roulette wheels. Jagger took his earnings – around £3 million in today’s money – and left Monte Carlo never to return.
Many years have passed, and today there are still several ways to improve your odds at the roulette table just like Jagger did. The bad news is that modern casinos frequently test their wheels for biases, and rarely will you be able to follow Jagger’s plan step by step. The good news is that you won’t need to hire six tight-lipped clerks or wait two years to gain an edge. After you’ve chosen your preferred online roulette destination, the first way to gain an edge is to simply choose the right wheel.
American Roulette vs. European Roulette
Always ask yourself, “What would Joseph Jagger do?” Our first tip is to only play the online roulette table that gives you the best odds of winning. Some basic differences exist between American and European Roulette (i.e., French Roulette). The American wheel comes with 38 pockets, including a 00 slot which improves the house odds. A European wheel, which was invented later by the Monte Carlo Casino’s first owners, François and Louis Blanc, has 37 slots numbered 0-36. A European table gives the house a 2.7 percent edge, while casinos using American wheels have a 5.26 percent edge – almost twice the vigorish. Clearly, you should always play European Roulette whenever possible.
This is the main reason why playing roulette online is better than playing offline. Imagine making your way to a casino only to find out after you get there that they exclusively stock the floor with American Roulette tables. Of course, you’ll probably sit and spin a few rounds anyway, but the likelihood that you’ll win anything is next to nil. On the Internet, on the other hand, the variety of wheels is so vast that you’ll never have to settle for an American Roulette table and will always be able to find a European game to join.
Posted on January 15, 2018
After reading about the basic craps bets, it’s now time to move on to some of the more sophisticated bets that make the game of craps so exciting. Some of these bets have great odds, and reduce the hose edge to a minimum (sometimes even a flat zero!), so familiarizing yourself with these bets is a necessity if you want to play the game well.
Advanced Line Bets
Pass Odds: If a player has placed a Pass Line bet, and the outcome of the come-roll is either 4, 5, 6, 8, 9, or 10, most casinos allow that player to place an additional ‘Pass Odds’ bet. Now that a ‘point’ has been established, participating players may place an additional sum behind the Pass Line bet. This bet is won if the point is rolled again before a 7. The great advantage of the Pass Odds bet is that it pays true odds, cutting the house edge down to ZERO for this specific bet. If a 7 is rolled, the Pass Odds bet looses. Note that the house edge is zero for the Odds bet alone, but since it can only be placed as part of a Pass Line bet, the actual odds for the total bet are still in the casino’s favor.
- Payout: 2:1 if 4 or 10 are the point, 3:2 for 5 or 9, 6:5 for 6 or 8
- Actual odds: Same as payout
- House edge: 0%
Different casinos allow for different Pass Odds betting amounts. Most commonly, a player may place anything between 1 to 5 times his Pass Line bet. Some casinos even allow up to 100 times the original bet. A Pass Odds bet 100 times bigger than the Pass Line cuts the casino edge on the total bet (Pass Line + Pass Odds) down to a mere 0.02%!
Don’t Pass Odds: The opposite of the ‘Pass Odds’ bet. If a player has bet on the ‘Don’t Pass’, and a point has been established, that player may choose to bet against the point coming up again before a 7. If the 7 shows first, the payouts are at true odds once more, with a house edge of zero. If the point comes up first, the bet is lost.
- Payout: 1:2 against 4 or 10 showing, 2:3 against 5 or 9, 5:6 against 6 or 8
- Actual odds: Same as payout
- House edge: 0%
Come Odds and Don’t Come Odds: These bets are the same as the Pass/Don’t Pass Odds bets in every respect, apart from the fact that they are placed by players who have chosen to play the Come/Don’t Come bets.
Single Roll Bets
Unlike the ‘Line bets’, Single Roll bets come to a conclusion after one single roll of the dice. Here are some of the more common Single Rollers, along with their respective payouts, odds and house edge:
Yo (11): Wins if an 11 is rolled. Payout: 15:1; Actual odds: 17:1; House edge: 11.11%
3 (ace-deuce): Wins if a 3 is rolled. Payout: 15:1; Actual odds: 17:1; House edge: 11.11%
2 (craps aces): Wins if a 2 is rolled. Payout: 30:1; Actual odds: 35:1; House edge: 13.89%
12: Wins if a 12 is rolled. Payout: 30:1; Actual odds: 35:1; House edge: 13.89%
2 or 12 (Hi-Lo): Wins if either a 2 or 12 come up. Payout: 15:1; Actual odds: 17:1; House edge: 11.11%
Craps: Wins if the outcome of the roll is 2, 3 or 12. Payout: 7:1; Actual odds: 8:1; House edge: 11.11%
C & E: With this combined bet, a player is actually splitting his bet: half on Craps, the other half on Yo. One of the two bets will always lose, the other may win. Payout: 3:1 on Craps, 7:1 on Yo; Actual odds: 5:1; House edge: 11.11%
Any Seven (Big Red): Wins if the shooter rolls a 7. Payout: 4:1; Actual odds: 5:1; House edge: 16.67%
Field: This bet is important, because it has the lowest house edge of all the Single Roll bets. The player wins if one of the numbers 2, 3, 4, 9, 10, 11, or 12 appears on the next roll of the dice. Different casinos have different payouts for the Field bet, and the payout determines the house edge. The actual odds to hit one of the numbers are 5:4. Two typical payouts schemes are:
1. 1:1 on 3, 4, 9, 10 or 11; 2:1 on 2 and 12 – bringing the house edge to 5.56%
2. 1:1 on 3, 4, 9,10 or 11; 2:1 on 2; 3:1 on 12 – cutting the house edge down to 2.78%
Even with the Field bet paying out its best, it’s clear to see that the Single Roll bets give the house a greater advantage than the Line bets. On the other hand, the Single Roll bets typically offer much higher payouts, and are played out at a faster speed (hence the name – ‘Single Roll’). So if you’re looking for a fast thrill, and a chance to make big cash with a small investment, Single Rolls are probably the way to go.
Posted on January 13, 2018
One of the reasons why craps is such a popular casino pastime is the relatively vast control players have over the game. In land-based casinos players take turns acting as “shooters”, set up the dice before shooting, and switch them whenever they please. What is more important, and true in online casinos as well, is that players have a wide range of bets to choose from.
Craps is a game played by one or more players, who each take turns rolling two dice. The player rolling the dice during a round of play is called ‘the shooter’. All players, including the shooter himself, may place bets on the outcome of the entire round, a single roll, or many combinations of dice results. Here is what a round looks like.
The first roll of each round is called “the come-out roll”. If the two dice add up to 7, 11, 2, 3 or 12, the round ends immediately. The shooter (could be a new one) then rolls another com-out roll to start off a new round. If any other number comes up during a come-out roll – 4, 5, 6, 8, 9 or 10 – that number is called “the point”. The shooter will now re-roll the dice over and over until one of two things happen: either the point is rolled again, or a 7 is rolled. Only when one of the two happens (or the casino burns down) does the round finally end.
Basic Line Bets
Line bets are the ‘classic’ crap bets, and each round of shooting is structured around these bets. If a player wants to shoot, he must place either a Pass Line bet or a Don’t Pass bet. Note: The payouts listed below are the most common both in online and land-based casinos. Individual casinos may, however, pay these bets at different odds. We strongly recommend making sure what the actual payout is before placing any bets.
Pass Line (AKA Win Line): This is the most fundamental bet in craps. A Pass Line bet is automatically won if the come-out roll is a 7 or 11. If the come-out roll is 2, 3 or 12, the bet loses immediately. In any other case (4, 5, 6, 8, 9 or 10) a ‘point’ is established, and the shooter keeps rolling to determine the outcome of the bet. If the point is rolled again before a 7 is rolled, the Pass Line bet wins. If the 7 comes out first, the bet looses.
- Payout: 1:1
- Actual odds: 251:244
- House edge: 1.41%
Don’t Pass: The opposite of the Pass Line bet, the Don’t Pass bet looses in case the come-out roll is 7 or 11 and immediately wins if the come-out roll is 2 or 3. If a 12 is rolled, the bet becomes a standoff (sometimes marked by the word “BAR” on the table), which basically means that the bet is considered a draw, and is returned. This maintains the hose edge. If any other number comes up, that number becomes ‘the point’. Don’t Pass bets win if a 7 is rolled before the point, and loose if the point is rolled again – almost an exact mirror image of the Pass Line bet.
- Payout: 1:1
- Actual odds: 244:251
- House edge: 1.36%
Note: Though the house edge on the Don’t Pass bet is a bit lower than the Pass Line, betting on this bet is considered to be in bad taste (or even taboo), and is sometimes referred to as “betting on the dark side”, since it goes against conventional play.
Come Bet: Almost the same as the Pass Line, with one small difference – Come bets can only be made after the come-out roll. The next roll of the dice will have the exact effect on the Come bet as a (first) come-out roll has on the Pass Line, i.e. if 7 or 11 show, the Come bet wins, if 2, 3, or 12 come up it looses, and if any other number shows then that number becomes the ‘come-point’. Again, if the come-point is rolled again before a 7, the Come bet wins, and if the opposite happens, the Come bet looses. Because the Come bet is essentially the same bet as the Pass Line, with the only difference being the starting point of the bet relative to the come-out roll, the two bets share the same actual odds, house edge and payout.
Don’t Come Bet: The Don’t Come bet is the opposite of the Come bet (which makes it equivalent to the Don’t Pass). Don’t Come bets can be placed after the come-out roll, and just like the Don’t Pass, win if 2 or 3 come up on the next roll, loose if 7 or 11 show, draw with a 12, and establish a come-point in any other case. If the 7 appears before the come-point does – the bet wins, and if not, the Don’t Come bet looses. It has the same odds, house edge and payouts as the Don’t Pass bet.
Posted on September 10, 2017
Oh! look what Mr DHL just dropped in my office! More insight to come in due course as I check these beasties out tonight! First impressions are favourable, let’s see how they perform in reality though!
Well I hooked up the headphones and I have to say I wasn’t overly impressed.
Aside from the uncomfy ear cushion pieces I disliked the bass/vibration. The headphones need bass badly but when you turn them up you then get the vibration effect and it is extremely disconcerting and not at all pleasant for extended play I’m afraid.
BUT: The major issue I have is exactly the same one as is posted in this blog and has been reported by Scottish Gear who bought them as well. When using the microphone my controller intermittently disconnects leaving you stood in the middle of a map victim to any locust who happens to have a chainsaw.
Back to suppliers for a refund. Definitely ‘Not fit for intended purpose’ Some day soon someone will provide a set of wireless 5.1 surroound headphones with integrated microphone, when that day arrives I’ll be all over them like a rash!
Posted on August 5, 2017
If you like your statistics then Treyarch have delivered this time around by including a wealth of numbers which relate to your individual character.
You can choose from seven differing classes of soldier to play as and each of these has their own weapon kit and abilities which can be called upon in the heat of battle. If you fancy your chances as a medical man then grab a shotgun and a syringe of magic elixir and head out onto the map! If assault weapons are your choice then select accordingly and you will also receive the additional ability to place strategic anti-personnel mines on your travels. Each class of soldier is equipped with a special ability and as the game progresses you are promoted in rank accordingly and receive a greater load-out of ordnance or improvements to your abilities. The snipers amongst you can now also decide to call for air-strikes at critical moments which can prove devastating for the enemy forces.
All is not quite rosy upon the battlefield though. At present there are ongoing issues with the joining of ranked games and the now ubiquitous patch will no doubt be appearing before too long. If you are not concerned about those ranked achievements though the best fun will still be had without any such fuss in your own private matches. I was about to say private lobbies, but this is something of a moot point. In their wisdom Treyarch have seen fit to remove the lobby style game play and opt instead for a countdown timer system which automatically starts the games running. Whilst perhaps useful in getting the public matches going quickly, gone now is the ability to offer up witty repartee to your fellow players post-match about how you took them out with an embarrassingly accurate random grenade or melee as you simply don’t have the time any more. I personally feel this is one area where Treyarch didn’t fully appreciate the camaraderie that exists in COD 2 and the many subsequently forged friendships made within those pre and post-match lobbies.
The great weapons debate will seemingly rage forever online but in this instance there does seem to be some validity to the arguments. The once all owning Kar98k has now been de-rated to the power of a spud gun and likewise the German machine guns do not seem as efficient killing machines as they once did. This has been coupled with an increase in destructive force for that old favourite the M1 Garand along with a boost in power to the BAR that means more and more people rush to play Allies often leaving the Germans seriously understaffed in games I have entered. If you can bypass this though online play is generally fast and furious and even in full 24 player rooms I have yet to experience any major lag.
Inevitably it was going to prove tough making seemingly radical changes to a well played and loved format and Treyarch should be applauded for taking the harder route and stamping their name upon the results. Some people will take to the style of game play without hesitation whilst others will not. You really can’t please all the people all of the time. For me though the lack of my favourite search and destroy game type and the loss of true intimate strategic play is likely to send me back to Carentan with my pistol and piano, perhaps I might still see some of you there?
Single Player : 22 (Solid single player experience)
Graphics : 22 (A notch up from previous installments)
Sound : 25 (Superb effects & battle chatter)
Live Implementation : 20 (A whole new ball game, technically good but it’s a love/hate decision)
Overall Rating 89%
It was always going to be a difficult task for Treyarch to please everyone with this highly anticipated sequel. Although it may have succeeded in many respects, not everyone will be quite as impressed this time around I feel. It remains to be seen if this version of the series will stand the test of time online as well as its predecessor has and probably will continue to do so in spite of this new release. Technically an accomplished game but long term its prospects may diminish.